Monday, January 30, 2012

#4- Reflections

The Listening modes can be identified as Casual and semantic only.  The subtleties in the sounds that represent EVE and WALL-E contain their voice and character.  Because the two characters do not form sentences to get their message across, sound plays a huge roll in individualizing and characterizing the two; very small sounds, such as WALL-E’s tracks turning, or EVE’s floating sound, help to give the characters very literal signs of life.  The tones that is used for their voices follows what we would expect from their appearance using literal sound.  By using clear pitch and intensity changes, the sound designer managed to convey very clear emotions without dialogue.  The semantic sounds would be the over exaggerated sound effects and “dialogue” from the two characters.  For example, when WALL-E tries to say his own name, or when he compacts the trash, the sounds are semantic.
The space in this scene is portrayed very directly.  Because the two characters are placed on a linear surface, the sound direction is flat.  However, slight changes in the characters movement and camera angle changes the way that the sounds are heard.  For example, when watching WALL-E compact garbage from EVE’s point of view, it is heard differently than when shown from WALL-E’s side.  This is a result of positional sound in relation to the point of view, which ties into distance and perception.  It may seem obvious, but as the scene becomes closer and more intimate, the character’s sounds become much louder, as does the ambient music

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